Yellow Anarchy Card

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Starting scores

0

Initial fleet

3/6/0

scores at the start of the game

not issued

headquarters planet / in reserve / cargo

The risk of passing through the portal

1-2

Fleet maximum

9

numbers on the dice at which the ship disappears

the maximum number of regular ships in the game

Fleet bonuses in battle

-1/-1

Creation of ships

9

attack/defense bonus

basic ships are always on the field or in reserve, no need to create

Colony building bonuses

Cruisers

built bases:: +1 defense of ships and planets in the sector;  3 docks - technology development

1 defense ship (build 1 ship per turn in the build phase)

Victory point methods (see game rules)

Planet colonization (planet levels 1/2/3)

risk with all ships; success - (numbers 3-6); no more than 2 planets per turn

1/3/5

Influence Bonus

the presence of some special planets (bases / docks / planets of the 3rd level) in all sectors

15

Construction of special colonies

construction of bases or docks (points for 1 object)

5

Technology Development

development of 1 technology is available with 3 docks (points for 1 technology)

10

Space battle victories

downed ship (can change with heroism bonus) (victory over Anarchy or kamikaze explosion - 1 point)

2

Taking over another players planet

additional scores bonus (planet levels 1/2/3)

1/2/3

Piracy

interception of cargo ships (numbers 1-3 unsuccessful; numbers 4-6 success)

5