Red Empire Card

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Starting points

0

Initial fleet

3/1/0

Points at the start of the game

Number of ships at the start of the game Headquarters planet / in reserve / cargo

Portal risk

1

Fleet maximum

9

The number on the die that eliminates a ship from the game board

The maximum number of basic ships in the game

Fleet bonuses in battle

+1/0

Creation of ships

3

Bonus added to the die

attack / defense bonus

The number of basic ships created in reserve during the construction phase

Colony building bonuses

Cruisers

Having three built docks on the playing field:  

+1 to the creation of ships

You can build 2 attack cruisers (they are not available at the beginning of the game)

How to get victory points, available methods (full list in the game rules)

Colonization of planets (planet levels - Lvl 1 / Lvl 2 / Lvl 3)

Risk 1 ship; success on dice numbers 4-6

1/3/5

Influence Bonus

The presence of some special planets (Bases / Docks / Lvl 3 planets) in all sectors

15

Construction of special colonies

Construction of docks (points per 1 construction)

5

Technology Development

There are 2 technologies available for development (points per 1 technology)

10

Space battle victories

Downed ship (victory over an Anarchy ship or from kamikaze explosion - 1 point)

3

Capturing another player's planet

Additional bonus besides colonization points (planet levels 1 / 2 / 3)

1/2/3

Superiority bonus

Accrued by the aggressor if the subject of the attack protests against the aggression

10