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Starting points |
0 |
Initial fleet |
3/1/0 |
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Points at the start of the game |
Number of ships at the start of the game Headquarters planet / in reserve / cargo |
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Portal risk |
1 |
Fleet maximum |
9 |
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The number on the die that eliminates a ship from the game board |
The maximum number of basic ships in the game |
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Fleet bonuses in battle |
+1/0 |
Creation of ships |
3 |
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Bonus added to the die attack / defense bonus |
The number of basic ships created in reserve during the construction phase |
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Colony building bonuses |
Cruisers |
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Having three built docks on the playing field: +1 to the creation of ships |
You can build 2 attack cruisers (they are not available at the beginning of the game) |
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How to get victory points, available methods (full list in the game rules) |
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Colonization of planets (planet levels - Lvl 1 / Lvl 2 / Lvl 3) Risk 1 ship; success on dice numbers 4-6 |
1/3/5 |
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Influence Bonus The presence of some special planets (Bases / Docks / Lvl 3 planets) in all sectors |
15 |
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Construction of special colonies Construction of docks (points per 1 construction) |
5 |
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Technology Development There are 2 technologies available for development (points per 1 technology) |
10 |
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Space battle victories Downed ship (victory over an Anarchy ship or from kamikaze explosion - 1 point) |
3 |
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Capturing another player's planet Additional bonus besides colonization points (planet levels 1 / 2 / 3) |
1/2/3 |
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Superiority bonus Accrued by the aggressor if the subject of the attack protests against the aggression |
10 |
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Player cards
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