Purple Federation Card

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Starting scores

10

Initial fleet

3/2/3

accrual for

peacekeeper bonus

headquarters planet / in reserve / cargo

The risk of passing through the portal

1

Fleet maximum

7

the number on the dice at which the ship disappears

the maximum number of regular ships in the game

Fleet bonuses in battle

-1/0

Creation of ships

2

attack/defense bonus

creation of regular ships in reserve in the construction phase

Colony building bonuses

Cruisers

built bases:: +1 defense of ships and planets in the sector

1 defense ship & 1 attack ships (build 1 ship per turn in the build phase) 1 attack ship in reserve at start

Victory point methods (see game rules)

Planet colonization (planet levels 1/2/3) no more than 2 planets per turn

without the risk of ships; success - (numbers 5-6) планеты 2 ур. Risk of losing 1 ship success - (numbers 4-6);

1/3/5

Influence Bonus

the presence of some special planets (bases / docks / planets of the 3rd level) in all sectors

15

Construction of special colonies

building bases (points for 1 object)

5

Technology Development

development of 2 technologies is available (points for 1 technology)

10

Space battle victories

downed ship (can change with heroism bonus) (victory over Anarchy or kamikaze explosion - 1 point)

1

Peacemaker Bonus

non-aggression on other players (2-5 players / plus points bonus with 6-9 players)

10/+5

cargo transportation

return of each cargo ship to the starting sector

5