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Starting scores

0

Initial fleet

3/1/0

scores at the start of the game

not issued

headquarters planet / in reserve / cargo

The risk of passing through the portal

1

Fleet maximum

9

the number on the dice at which the ship disappears

the maximum number of regular ships in the game

Fleet bonuses in battle

0/0

Creation of ships

3

attack/defense bonus

creation of regular ships in reserve in the construction phase

Colony building bonuses

Cruisers

presence of 3 docks: +1 to the creation of ships

1 attack ships (build 1 ship per turn in the build phase)

Victory point methods (see game rules)

Planet colonization (planet levels 1/2/3) no more than 2 planets per turn

Risk of losing 1 ship; success - (numbers 4-6);  planets level 2. risk with all ships - success - (numbers 3-6);

1/3/5

Influence Bonus

the presence of some special planets (bases / docks / planets of the 3rd level) in all sectors

15

Construction of special colonies

construction of docks (points for 1 object)

5

Technology Development

development of 2 technologies is available (points for 1 technology)

10

Space battle victories

downed ship (can change with heroism bonus) (victory over Anarchy or kamikaze explosion - 1 point)

3

Taking over another players planet

additional scores bonus (planet levels 1/2/3)

1/2/3

Military superiority bonus

accrued if the victim of the attack protests against the aggression

10