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Starting scores |
0 |
Initial fleet |
3/1/0 |
|
scores at the start of the game not issued |
headquarters planet / in reserve / cargo |
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The risk of passing through the portal |
1 |
Fleet maximum |
9 |
|
the number on the dice at which the ship disappears |
the maximum number of regular ships in the game |
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Fleet bonuses in battle |
0/0 |
Creation of ships |
3 |
|
attack/defense bonus |
creation of regular ships in reserve in the construction phase |
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Colony building bonuses |
Cruisers |
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presence of 3 docks: +1 to the creation of ships |
1 attack ships (build 1 ship per turn in the build phase) |
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Victory point methods (see game rules) |
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Planet colonization (planet levels 1/2/3) no more than 2 planets per turn Risk of losing 1 ship; success - (numbers 4-6); planets level 2. risk with all ships - success - (numbers 3-6); |
1/3/5 |
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Influence Bonus the presence of some special planets (bases / docks / planets of the 3rd level) in all sectors |
15 |
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Construction of special colonies construction of docks (points for 1 object) |
5 |
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Technology Development development of 2 technologies is available (points for 1 technology) |
10 |
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Space battle victories downed ship (can change with heroism bonus) (victory over Anarchy or kamikaze explosion - 1 point) |
3 |
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Taking over another players planet additional scores bonus (planet levels 1/2/3) |
1/2/3 |
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Military superiority bonus accrued if the victim of the attack protests against the aggression |
10 |
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Player cards
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