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Starting scores |
0 |
Initial fleet |
3/6/0 |
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scores at the start of the game not issued |
headquarters planet / in reserve / cargo |
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The risk of passing through the portal |
1 |
Fleet maximum |
9 |
|
the number on the dice at which the ship disappears |
the maximum number of regular ships in the game |
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Fleet bonuses in battle |
-1/-1 |
Creation of ships |
9 |
|
attack/defense bonus |
basic ships are always on the field or in reserve, no need to create |
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Colony building bonuses |
Cruisers |
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built bases:: +1 defense of ships and planets in the sector; 2 docks - technology development |
1 defense ship (build 1 ship per turn in the build phase) |
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Victory point methods (see game rules) |
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Planet colonization (planet levels 1/2/3) no more than 2 planets per turn risk with all ships; success - (numbers 3-6); planets level 2. risk free - success - (numbers 5-6); |
1/3/5 |
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Influence Bonus the presence of some special planets (bases / docks / planets of the 3rd level) in all sectors |
15 |
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Construction of special colonies construction of bases or docks (points for 1 object) |
5 |
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Technology Development development of 1 technology is available with 2 docks (points for 1 technology) |
10 |
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Space battle victories downed ship (can change with heroism bonus) (victory over Anarchy or kamikaze explosion - 1 point) |
2 |
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Taking over another players planet additional scores bonus (planet levels 1/2/3) |
1/2/3 |
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Piracy interception of cargo ships (numbers 1-3 unsuccessful; numbers 4-6 success) |
5 |
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Player cards
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