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Starting scores |
20 |
Initial fleet |
3/0/2 |
|
scores for peacekeeper and technology bonus |
headquarters planet / in reserve / cargo |
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The risk of passing through the portal |
0 |
Fleet maximum |
6 |
|
the number on the dice at which the ship disappears |
the maximum number of regular ships in the game |
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Fleet bonuses in battle |
0/+1 |
Creation of ships |
1 |
|
attack/defense bonus |
creation of regular ships in reserve in the construction phase |
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Colony building bonuses |
Cruisers |
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built bases:: +1 defense of ships and planets in the sector |
2 defense ships (build 1 ship per turn in the build phase) |
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Victory point methods (see game rules) |
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Planet colonization (planet levels 1/2/3) without the risk of ships; success - (numbers 5-6); no more than 2 planets per turn |
1/3/5 |
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Influence Bonus the presence of some special planets (bases / docks / planets of the 3rd level) in all sectors |
15 |
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Construction of special colonies building bases (points for 1 object) |
5 |
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Technology Development points for 2 ready-made technologies from the beginning of the game |
10 |
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Space battle victories downed ship (can change with heroism bonus) (victory over Anarchy or kamikaze explosion - 1 point) |
1 |
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Peacemaker Bonus non-aggression on other players (2-5 players / plus points bonus with 6-9 players) |
10/+5 |
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cargo transportation return of each cargo ship to the starting sector |
5 |
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Player cards
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