This game is part of the additional "Global Campaign" Distant Galaxy (9 stages).
Episode 1 - Battle of Empire and Anarchy.
historical background.
280 year before creation of the UC.
The unbridled Yellow Anarchy, in company with the Green Anarchy, decided to occupy one of the key transportation hubs of the galaxy in order to rob cargo ships and saw up other wrecked planes for scrap. The Union of Empires, annoyed by the impudence of the anarchists, collects a reserve fleet and goes to a hot spot in order to properly teach yellow and green Civilizations a lesson..
Goal of the game.This game has 2 sides, as the name suggests. The forces of Anarchy are trying to gain a foothold in an important cluster by creating a large interplanetary colony, and representatives of the Empires are trying to prevent this..
http://distant-galaxy.space/en/mods/165-stage-1-battle-of-empire-and-anarchy.html#sigProIdd37629ad5d
In principle, the normal rules apply in this scenario, except for these points.:
- Points do not count
- The game cannot have more than 15 moves.
- Any deals and exchange of resources and technologies are prohibited
- Everyone plays not for himself, but in a pair with another player
- Only representatives of 4 civilizations play
- Empires do not start at the edge of the field, but in the center of the field, headquarters on any planet
- If a player has chosen a sector for headquarter planet, the next player must choose another sector
Interplanetary colony of Anarchy - that's what the game is about. The goal of Anarchy is to colonize 5 neighboring planets as quickly as possible and build at least 1 special colony (dock or base). It does not matter where the cluster of colonies is located, as long as there are no gaps between the planets in the form of unoccupied or hostile planets. Each Anarchy must build its own colonies, that is, this cannot be done 5 neighboring colonies containing planets of different Civilizations. It is enough to win one Anarchy, for example, Green has 5 planets, and Yellow has only 1.
The order of the players doesn't matter..
The game ends either with the victory of the Anarchy, if they create an interplanetary cluster of colonies within 15 turns, or with the victory of the Empire, if the Empire ascertains the defeat of the opponents on the 15th turn. An early victory is possible if one of the parties recognizes the impossibility of victory and capitulates.
Anarchy Victory Example (planet with headquarters does not count, but can support a chain of clusters):
This screenshot shows the presence of a chain of 6 neighboring planets and the presence of special colonies.

Examples of Imperial victories:
There are 5 green planets in this screenshot, but Anarchy did not have time to build a special colony (base or dock).

And here the cluster is separated by the planet of the Red Empire, the circuit does not close.

threesome game.
If there are three players, then either Anarchy or Empire will be stronger. In this case, the minority party (1 vs 2), has +2 logistics and +1 ship attack/defense. Also, the development of technologies takes 1 turn, not 2.

