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Description of cruisers

Attack cruiser

Period of creation

turn skip required (build phase) (if a cruiser is created, other types of ships are not built!)

Area of influence

sector where it finished move

Attack Bonus

attack + 1

(bonus for cruiser and all ships in the sector)

Other features

reduces the number of fleet

colonization requirement reduction - one less ship (-1) (except for 1 level planets)

Possesses preventive defense - if attacked, he strikes the attacker first (except for the enemy cruiser)

Has protection against board computer hacking, kamikaze and hyperlaser. Does not colonize planets

Defense cruiser

Period of creation

turn skip required (build phase) (if a cruiser is created, other types of ships are not built!)

Area of influence

sector where it finished move

Defense Bonus

defense + 1 (Federation and Republic +2)

(bonus for cruiser and all ships in the sector)

Other features

Planet defense in sector +1 (decrease chance of capture)

Possesses preventive defense - if attacked, he strikes the attacker first (except for the enemy cruiser)

Has protection against board computer hacking, kamikaze and hyperlaser. Colonizes planets (no risk)

Both types of cruisers move across the field at a speed of 2 cells (White Republic - 4)