Description of cruisers
Attack cruiser |
|||
|
Period of creation |
turn skip required (build phase) (if a cruiser is created, other types of ships are not built!) |
||
|
Area of influence |
sector where it finished move |
||
|
Attack Bonus |
attack + 1 |
||
|
(bonus for cruiser and all ships in the sector) |
|||
|
Other features |
reduces the number of fleet |
||
|
colonization requirement reduction - one less ship (-1) (except for 1 level planets) |
|||
|
Possesses preventive defense - if attacked, he strikes the attacker first (except for the enemy cruiser) |
|||
|
Has protection against board computer hacking, kamikaze and hyperlaser. Does not colonize planets |
|||
Defense cruiser |
|||
|
Period of creation |
turn skip required (build phase) (if a cruiser is created, other types of ships are not built!) |
||
|
Area of influence |
sector where it finished move |
||
|
Defense Bonus |
defense + 1 (Federation and Republic +2) |
||
|
(bonus for cruiser and all ships in the sector) |
|||
|
Other features |
Planet defense in sector +1 (decrease chance of capture) |
||
|
Possesses preventive defense - if attacked, he strikes the attacker first (except for the enemy cruiser) |
|||
|
Has protection against board computer hacking, kamikaze and hyperlaser. Colonizes planets (no risk) |
|||
Both types of cruisers move across the field at a speed of 2 cells (White Republic - 4)

